Another year is in the books and another set of records have been etched into history for games played (123) and games completed (78). Thanks, never-ending pandemic! Despite several high profile delays, it was actually a fantastic year in gaming filled with award worthy turns by familiar faces (see Halo Infinite, Bowser's Fury, Psychonauts 2, … Continue reading My Year in Gaming: 2021
Looking back on the strange year that has been 2021, I don't know what we possibly did to deserve a surprise new 2D Metroid. Announced in June after rumors of the title originally started way back in 2005 and released just 4 months later, we were not even given adequate time to develop proper hype … Continue reading The Thrill of Exploration in Metroid Dread
Summer started pretty promisingly with those glorious 4 weeks when it seemed like everything was headed back to normal. By August, however, things didn't feel so sunny thanks to renewed endless pandemic fatigue coupled with the loss of a beloved pet and cancelled vacations. Fortunately, right when I needed something to help generate happiness and … Continue reading Dodgeball is Life! Dodgeball Academia is the Feel Good Game of the Year
I'll never forget staring in awe at the giant map that came packaged with the original impossibly glittery gold cartridge of The Legend of Zelda for the NES. Sure, my barely out of diapers self would still undoubtedly get repeatedly lost and die, but with that map and the bounding 8-bit score it felt like … Continue reading Skyward Sword: The Good, the Bad, and the HD
One day in mid-July my Twitter feed was suddenly flooded with videos of a tiny crow tackling massive bosses and slicing signs in half. Up until that point, I had not been paying much attention to Death's Door, the tale of a feathered grim reaper who has just had a job go terribly awry, but … Continue reading Death’s Door is the Indie Hit of the Summer and Might Be the Game of the Year
For me, Resident Evil was one of the defining series of both the low poly 32-bit era and my tween/teen years. I've never been more scared in a game than that first time the dogs come crashing through the window in the original RE, and, to this day, the second installment with all its crocodile … Continue reading Resident Evil Village: The Good, the Bad, and the 9 Foot Tall Vampire Lady
After over 3 years running this blog, it was finally time for me to wade into the highly contested waters of choosing the greatest games of all-time! This was an absolutely grueling exercise that I imagine is akin to the sort of emotional trauma I will one day feel when asked to pick my favorite … Continue reading The 25 Greatest Games of All-Time
Sitting back and taking a moment to soak in all the glory of a game just isn't something that typically crosses my brain to do. I don't just play games; I tend to burn through them. I mean with over 90 games played last year alone and over 80 the year before, what choice do I really have? Sure, I may take time to do a ton of side quests if it's a particularly enjoyable game, but I have one goal above all else - to beat the game as quickly as possibly so I can move on to the next in my infinitely expanding backlog. On occasion I even find myself getting stressed out or angry when a game is taking longer than How Long to Beat tells me it should. Clearly, this isn't the best way to approach my main relaxing activity, and I know this will only get worse with a second child on the way and my first beginning to rebel against the notion of frequent napping. That's why I was pleasantly surprised at how much I enjoyed it when Hitman 3 made me take a minute and slow things down.
Well that was indeed another year. When we look back at 2020 from a gaming (and not purely cursed hellfire) perspective, two major things will stand out. First, we'll remember just how important getting lost in a game during this incredibly weird and depressing decade of a year was. From Animal Crossing to Hades, there were plenty of games to help forget the world with. Despite becoming a new parent at the tail end of 2019, I still managed to surpass my previous record for games played in a year with a whopping 90+ games played this year probably due to not really being able to leave the house for 9 months. Aside from that, we'll also remember the release of the next-gen of consoles with the PlayStation 5 and Xbox Series S and X and the epic hunts to get them.
It appears the days of consoles launching with cutesy mascots may be long over. Sure, the PlayStation 5 comes pre-loaded with the delightfully nostalgic tech showcase Astro's Playroom, but the real console exclusive that has people trying to get their hands on one of these elusive wonders is Bluepoint's remake of FromSoftware's Demon's Souls. At last, those without access to the Souls game that started it all way back on the PS3 can experience this intriguing historical document of a game that laid much of the foundation for the far more heralded Dark Souls trilogy. It both feels somewhat old as many of the constructs found within have reappeared multiple times in the ensuing decade plus of Soulsborne titles but also thrillingly new as massive improvements to graphical fidelity, frame rates (a Souls game running at a consistent 60 fps might be the most impressive thing Sony has ever done), and that wonderful haptic feedback the PS5 controller is becoming known for. While I may not have found myself slamming my head against the wall out of frustration like most Soulsborne games are notorious for (I suffered a mere 79 deaths versus the thousand or so I usually do, but I mainly attribute this to that smooth frame rate and tons of prior Souls experience), I still found myself completely absorbed in the fog-covered world of Boletaria, loving learning how one of my favorite genres of games got its start.