Dodgeball is Life! Dodgeball Academia is the Feel Good Game of the Year

Summer started pretty promisingly with those glorious 4 weeks when it seemed like everything was headed back to normal. By August, however, things didn't feel so sunny thanks to renewed endless pandemic fatigue coupled with the loss of a beloved pet and cancelled vacations. Fortunately, right when I needed something to help generate happiness and … Continue reading Dodgeball is Life! Dodgeball Academia is the Feel Good Game of the Year

Death’s Door is the Indie Hit of the Summer and Might Be the Game of the Year

One day in mid-July my Twitter feed was suddenly flooded with videos of a tiny crow tackling massive bosses and slicing signs in half. Up until that point, I had not been paying much attention to Death's Door, the tale of a feathered grim reaper who has just had a job go terribly awry, but … Continue reading Death’s Door is the Indie Hit of the Summer and Might Be the Game of the Year

Resident Evil Village: The Good, the Bad, and the 9 Foot Tall Vampire Lady

For me, Resident Evil was one of the defining series of both the low poly 32-bit era and my tween/teen years. I've never been more scared in a game than that first time the dogs come crashing through the window in the original RE, and, to this day, the second installment with all its crocodile … Continue reading Resident Evil Village: The Good, the Bad, and the 9 Foot Tall Vampire Lady

Learning to Take Things Slowly With Hitman 3

Sitting back and taking a moment to soak in all the glory of a game just isn't something that typically crosses my brain to do. I don't just play games; I tend to burn through them. I mean with over 90 games played last year alone and over 80 the year before, what choice do I really have? Sure, I may take time to do a ton of side quests if it's a particularly enjoyable game, but I have one goal above all else - to beat the game as quickly as possibly so I can move on to the next in my infinitely expanding backlog. On occasion I even find myself getting stressed out or angry when a game is taking longer than How Long to Beat tells me it should. Clearly, this isn't the best way to approach my main relaxing activity, and I know this will only get worse with a second child on the way and my first beginning to rebel against the notion of frequent napping. That's why I was pleasantly surprised at how much I enjoyed it when Hitman 3 made me take a minute and slow things down.

My Year in Gaming: 2020

Well that was indeed another year. When we look back at 2020 from a gaming (and not purely cursed hellfire) perspective, two major things will stand out. First, we'll remember just how important getting lost in a game during this incredibly weird and depressing decade of a year was. From Animal Crossing to Hades, there were plenty of games to help forget the world with. Despite becoming a new parent at the tail end of 2019, I still managed to surpass my previous record for games played in a year with a whopping 90+ games played this year probably due to not really being able to leave the house for 9 months. Aside from that, we'll also remember the release of the next-gen of consoles with the PlayStation 5 and Xbox Series S and X and the epic hunts to get them.

Ranking the 10 Best Bosses in Demon’s Souls

It appears the days of consoles launching with cutesy mascots may be long over. Sure, the PlayStation 5 comes pre-loaded with the delightfully nostalgic tech showcase Astro's Playroom, but the real console exclusive that has people trying to get their hands on one of these elusive wonders is Bluepoint's remake of FromSoftware's Demon's Souls. At last, those without access to the Souls game that started it all way back on the PS3 can experience this intriguing historical document of a game that laid much of the foundation for the far more heralded Dark Souls trilogy. It both feels somewhat old as many of the constructs found within have reappeared multiple times in the ensuing decade plus of Soulsborne titles but also thrillingly new as massive improvements to graphical fidelity, frame rates (a Souls game running at a consistent 60 fps might be the most impressive thing Sony has ever done), and that wonderful haptic feedback the PS5 controller is becoming known for. While I may not have found myself slamming my head against the wall out of frustration like most Soulsborne games are notorious for (I suffered a mere 79 deaths versus the thousand or so I usually do, but I mainly attribute this to that smooth frame rate and tons of prior Souls experience), I still found myself completely absorbed in the fog-covered world of Boletaria, loving learning how one of my favorite genres of games got its start.