Horizon Forbidden West: The Good, the Bad, and the Robot Dinosaur Apocalypse

One of my favorite gaming experiences of the last generation of consoles was Guerrilla Game's 2017 hit, Horizon Zero Dawn. Bolstered by a thrilling post apocalyptic world that melds the primitive with the high-tech and a breakthrough performance by Ashly Burch as the outcast Aloy, HZD established a character and setting with seemingly limitless potential … Continue reading Horizon Forbidden West: The Good, the Bad, and the Robot Dinosaur Apocalypse

Retro Corner: The Ballad of Evander Holyfield’s “Real Deal” Boxing

After a year in the retro collecting game, I decided it was time to start up my Sega collection and relive that glorious period from when I was 6-10 that I identified as a bad ass rebel (read: glasses clad asthmatic) Sega kid. Sure there were plenty of flashy Genesis games I wanted to add … Continue reading Retro Corner: The Ballad of Evander Holyfield’s “Real Deal” Boxing

Dodgeball is Life! Dodgeball Academia is the Feel Good Game of the Year

Summer started pretty promisingly with those glorious 4 weeks when it seemed like everything was headed back to normal. By August, however, things didn't feel so sunny thanks to renewed endless pandemic fatigue coupled with the loss of a beloved pet and cancelled vacations. Fortunately, right when I needed something to help generate happiness and … Continue reading Dodgeball is Life! Dodgeball Academia is the Feel Good Game of the Year

Death’s Door is the Indie Hit of the Summer and Might Be the Game of the Year

One day in mid-July my Twitter feed was suddenly flooded with videos of a tiny crow tackling massive bosses and slicing signs in half. Up until that point, I had not been paying much attention to Death's Door, the tale of a feathered grim reaper who has just had a job go terribly awry, but … Continue reading Death’s Door is the Indie Hit of the Summer and Might Be the Game of the Year

Resident Evil Village: The Good, the Bad, and the 9 Foot Tall Vampire Lady

For me, Resident Evil was one of the defining series of both the low poly 32-bit era and my tween/teen years. I've never been more scared in a game than that first time the dogs come crashing through the window in the original RE, and, to this day, the second installment with all its crocodile … Continue reading Resident Evil Village: The Good, the Bad, and the 9 Foot Tall Vampire Lady

Learning to Take Things Slowly With Hitman 3

Sitting back and taking a moment to soak in all the glory of a game just isn't something that typically crosses my brain to do. I don't just play games; I tend to burn through them. I mean with over 90 games played last year alone and over 80 the year before, what choice do I really have? Sure, I may take time to do a ton of side quests if it's a particularly enjoyable game, but I have one goal above all else - to beat the game as quickly as possibly so I can move on to the next in my infinitely expanding backlog. On occasion I even find myself getting stressed out or angry when a game is taking longer than How Long to Beat tells me it should. Clearly, this isn't the best way to approach my main relaxing activity, and I know this will only get worse with a second child on the way and my first beginning to rebel against the notion of frequent napping. That's why I was pleasantly surprised at how much I enjoyed it when Hitman 3 made me take a minute and slow things down.