For the past 9 months or so, I've been looking for inspiration to work on building my own game again. While I have been spending unhealthy amount of times playing anything and everything in sight trying to figure out what game development lessons I could learn (sure, let's call it that), I needed to find the motivation to put my now very dusty coding hat back on and start building my own worlds. Finally, back in February I went to visit my sister and her family to celebrate the birth of my newest nephew, Q. During this trip, his older brother, Bash, and I had the ultimate gaming sleepover playing NES Classic and SNES Classic until 1 A.M. which was far far past my bed time but not his since he was absolutely entranced by the old school action unfolding before him. With his sixth birthday fast approaching and his love of video games growing by the day, the path to my next game was clear. I'd spend the next several months building him his own personal Super Mario and hopefully ruin all future birthday presents.
Tag: Game Dev Story
Game Dev Story: The Rise and Fall and Rise of Pwned and Operated Studios
Recently, I've been wanting to start up development on another game more true to my tastes, so I decided to seek out inspiration in the supremely charming and addictive business sim, Game Dev Story, that was recently ported over to the Switch. Along the 8 or so hours and 30 in game years that transpired, I not only created a lot of wonderful video game puns, but I also wrestled with my beliefs about capitalism and worker's rights all in a nice sprite filled setting. Now presenting, for the first time ever, the story of Pwned and Operated Studios.

