One of my earliest fantasies in life was becoming a wise and powerful Jedi. While wearing out the assorted VHS tapes we had the original Star Wars trilogy recorded on, I'd imagine myself engaged in death-defying combat featuring the greatest fictional weapon ever created - the lightsaber. There may have been an overwhelming likelihood of enduring a lost weapon and severed hand or two for most lightsaber users that not even a WiiMote strap could remedy (cc: Binge Mode), but an artificial appendage seemed like a small price to pay for an instrument so perfect. As science and my general clumsiness have not yet caught up to a long time ago in a galaxy far, far away, my only true outlet for lightsaber twirling Jedi-dom has been in the world of video games. Respawn Studios's latest release, Indiana Jedi and the Temple of Miktrull Jedi: Fallen Order, is a glorious amalgamation of a multitude of game types ranging from Uncharted crossed with Metroid Prime-style exploration to Dark Souls style fighting. Almost all of the myriad facets come together for one of the most enjoyable games of the year, but, above all else, the true highlight of Fallen Order is how good it feels to wield a lightsaber.