Astro Bot: The Good, the Bad, and the Mascot

In the mid 2000's gaming lost a little something. After years of a never-ending rotating cast of platforming mascots of the week, Sony decided to take a grittier, more grounded approach with the PlayStation. While this led to a wealth of wonderful titles and sad dad adventures, a little sparkle left us that only Nintendo … Continue reading Astro Bot: The Good, the Bad, and the Mascot

Final Fantasy VII Rebirth: The Good, the Bad, and the Mini-Games

Four years after the release of Final Fantasy VII Remake and over 26 years following the original's debuted, the most expansive realization of the epic journey of Cloud, Tifa, Aerith, and friends to heal the planet and stop Sephiroth has finally arrived. In many ways, Remake had it easy. It just had to turn the … Continue reading Final Fantasy VII Rebirth: The Good, the Bad, and the Mini-Games

Reliving the Revolution With Metal Gear Solid

I can vividly remember tearing through issues of Gamepro and Electronic Gaming Monthly back in 1998 trying to piece together just what this crazy looking game, Metal Gear Solid, was going to be. The images were unlike anything I'd seen before, and the idea of a stealth game seemed like an extremely foreign concept to me. After months of waiting breathlessly, I was thrilled to finally dive in on the day that my pre-ordered copy arrived at the local Babbage's at last. Over the ensuing months, I didn't just play the game; I devoured it - running through it four times in fairly quick succession until I had every last nook, cranny, and terrorist deeply implanted into my brain. The promises of those magazine articles had come to fruition, and everything from the crazy uses of the camera to the seemingly endless cinematics, heavy mature rating, and meta-nature of it all felt absolutely revolutionary to my 13-year-old self.