I can vividly remember tearing through issues of Gamepro and Electronic Gaming Monthly back in 1998 trying to piece together just what this crazy looking game, Metal Gear Solid, was going to be. The images were unlike anything I'd seen before, and the idea of a stealth game seemed like an extremely foreign concept to me. After months of waiting breathlessly, I was thrilled to finally dive in on the day that my pre-ordered copy arrived at the local Babbage's at last. Over the ensuing months, I didn't just play the game; I devoured it - running through it four times in fairly quick succession until I had every last nook, cranny, and terrorist deeply implanted into my brain. The promises of those magazine articles had come to fruition, and everything from the crazy uses of the camera to the seemingly endless cinematics, heavy mature rating, and meta-nature of it all felt absolutely revolutionary to my 13-year-old self.