Untitled Goose Game is perhaps the greatest gaming achievement of the year. Sure, it's not the most technically advanced game or even the most fun one, but its surreal rise from a joke amongst a team of just 4 game devs to the top of the Nintendo eShop and the national consciousness is nothing short of remarkable. The biggest game on Nintendo Switch right now isn't the adorably recreated, big budget Link's Awakening; it's a prank game about being an asshole goose. The devs could have easily phoned it in and relied purely on the ridiculous premise to move units and provide them with success, but you can tell they truly poured their hearts into this absurd operation as evidenced by each hilarious puffing up of the goose's wings, every annoyed resident's reaction to a honk, and all the poor, damaged property left in the mischievous goose's wake. They didn't just create a meme-machine, they truly delivered on the promise of being an asshole goose. While I thoroughly enjoyed my time as our bird anti-hero from the start, the true glory of the world's favorite goose's low stakes carnage creating prowess fully crystalized for me in the game's fantastic third area, The Back Gardens.
Ever since the original The Legend of Zelda let you name your save file, I've been trying to live out some world saving fantasies by making myself in video games. I've prevented the utter destruction of humanity countless times in the Final Fantasy series. I've braved the barren nuclear wasteland of Fallout. Even the virtual sports world has been utterly dominated by the 5'4" wunderkind known as Terry Kennair - fearless, boring-ass, tiny, bearded white dude.
Control, the latest release from the makers of Max Payne and Alan Wake, Remedy Entertainment, is one of the most unique games I have ever played. It's at the same time unlike anything I've experienced before and a glorious amalgamation of all the best parts of classic games like Metroid, Half-life, Resident Evil, and Bioshock distilled into their purest forms. Here's everything that stood out during my 20 or so hours touring the halls of the Federal Bureau of Control and investigating "altered world events" with the help of some telekinetic powers.
There's something undeniably magical about every time I step into the well traveled bounty hunter boots of Samus Aran in the SNES Classic Super Metroid. Whether it was the awe of 9 year-old me experiencing the massive world for the first time or the nostalgic joy and appreciation of journeying through Zebes for the 12th or so time 25 years later, I never stop smiling when immersed in this world. That first time playing it, I knew it was something special, but looking back now after over two decades of games that have emulated the perfection crafted by Nintendo, it's still crystal clear why this title changed the gaming world as we know it and launched a thousand Metroidvanias.
Thursday, July 25th was the first time I freaked out about becoming a dad. This was a most curious development coming at essentially the halfway mark of our pregnancy given that my MO as an adult has been swimming in a vast ocean of anxiety. Somehow for four and a half months, I had managed … Continue reading Learning Important Life Lessons From Fire Emblem: Three Houses
Marvel Ultimate Alliance 3 has no right to be as addicting and sleep depriving-ly fun as it is. At its heart, it's very much a mid-2000's game in the same vein as the previous entry in the series that released 13 long years ago with all its button-mashing glory. Thanks to a ton of charm and the ability to pair up the most popular heroes in the world like never before, the grind transforms from a chore into a pure delight. You'll find yourself spending countless hours running through Inifinity Trials to power up your favorite heroes, so you can unleash them on Thanos and the Black Order. It's all the best parts of those RPG character collecting mobile games like Star Wars: Galaxy of Heroes combined with the robust action of a Diablo taken to an unholy new level of corporate super hero synergy. Now, to help you figure out where you should be pooling those hours of character progression, here is my handy list of the Most Fun Characters in the game.
I swear I'm not an asshole, but the levels I keep coming up with in Super Mario Maker 2 seem to be conspiring to prove the opposite point about me. Given my propensity for trying to build my own video games and love of the greatest bros in the history of the world, Mario and Luigi, pre-ordering the latest Mario level builder was the easiest decision I've ever had to make. Immediately after getting home the Friday night that it released, I tore into the Story Mode hoping to learn all about the intricacies of what makes a truly great Mario course. Two days later, with the Story Mode complete, I was primed and ready to start creating my first world. That's when I started to notice something odd about my level building. That's when it started to dawn on me that I might just be an asshole.