One of my earliest fantasies in life was becoming a wise and powerful Jedi. While wearing out the assorted VHS tapes we had the original Star Wars trilogy recorded on, I'd imagine myself engaged in death-defying combat featuring the greatest fictional weapon ever created - the lightsaber. There may have been an overwhelming likelihood of enduring a lost weapon and severed hand or two for most lightsaber users that not even a WiiMote strap could remedy (cc: Binge Mode), but an artificial appendage seemed like a small price to pay for an instrument so perfect. As science and my general clumsiness have not yet caught up to a long time ago in a galaxy far, far away, my only true outlet for lightsaber twirling Jedi-dom has been in the world of video games. Respawn Studios's latest release, Indiana Jedi and the Temple of Miktrull Jedi: Fallen Order, is a glorious amalgamation of a multitude of game types ranging from Uncharted crossed with Metroid Prime-style exploration to Dark Souls style fighting. Almost all of the myriad facets come together for one of the most enjoyable games of the year, but, above all else, the true highlight of Fallen Order is how good it feels to wield a lightsaber.
Despite having not played a Hideo Kojima game since the original Metal Gear Solid back in 1998, I decided it was time to break that lengthy drought by picking up the new social media/gig economy/Norman Reedus simulator, Death Stranding, so I could see just how weird the preceding two decades had made the gaming world's most notable auteur. Within an hour, all of my wildest hopes for pure video game absurdity had been met thanks to a crying baby attached to my suit and Academy Award winning director Guillermo del Toro informing me that he stole my fluids while I was unconscious to study them. If I had hit the power button then and never returned, my investment would've been worth it, but fortunately I kept going and soon discovered the true draw and greatest achievement of Death Stranding - the links between all the players undertaking this massive journey together.
This year has had its fair share of great games, but it has been seemingly devoid of the type of era-defining classics that made 2018 and especially 2017 such amazing years. Fortunately, this recession to the mean trend was bucked by the mesmerizing sense of adventure and call to exploration provided by Outer Wilds, the most memorable game of 2019 by far. While unraveling the mysteries of the universe on both macroscopic and quantum levels in between countless rounds of hilariously dying in unfortunate space mishaps or being engulfed in the Sun going full on supernova every 22 minutes, Mobius Digital's adventure game for the ages captivated my gaming senses by empowering me with the freedom to craft what feels like my very own adventure, unique from what anyone else will experience.
Dread is a powerful thing. When strong enough it can control our every action or even lead to complete shutdown and inaction. My first time playing Naughty Dog's seminal masterpiece, The Last of Us, four years ago was filled with an ever growing sense of dread and despair. This world was no longer safe for humankind and especially the young child you're trying to protect, who may just be mankind's last chance for survival. Every alley crossed and home searched was just another opportunity for an emotional hammer to be dropped on you until you were completely devastated. I didn't know what was coming, but I knew it wouldn't be kind. Each time that end of the world banjo music started so did my goosebumps.
Control, the latest release from the makers of Max Payne and Alan Wake, Remedy Entertainment, is one of the most unique games I have ever played. It's at the same time unlike anything I've experienced before and a glorious amalgamation of all the best parts of classic games like Metroid, Half-life, Resident Evil, and Bioshock distilled into their purest forms. Here's everything that stood out during my 20 or so hours touring the halls of the Federal Bureau of Control and investigating "altered world events" with the help of some telekinetic powers.
Read Part One of our very special series Season One Continued - My First Taste of October Baseball (2020) Any initial nerves surrounding my Major League debut had long subsided. Following a successful first half of my initial tour of the bigs, I emerged rejuvenated and ready to dominate heading out of what I hoped … Continue reading Championships, Dislocated Shoulders, and Trade Demands: My Road to the Show Part 2
My personal athletic accomplishments can best be described as relatively limited. One of the first things I wanted to be when I grew up was a basketball player (after I moved on from hoping to be a sewer worker, so I could meet the ninja turtles). While I was quite good at stealing the ball and would eventually develop into an extremely effective trick shooter, I quickly realized my genetic disposition to being short as hell and inability to dribble probably meant NBA fans would be forever deprived of the next Muggsy Bogues.