In the 8 years since the release of Hollow Knight, the gaming world's adoration of the indie darling and anticipation for its sequel have both grown immensely. What was seemingly a breakthrough success for a small dev team has morphed into one of the biggest indie games of all time with over 15 million copies … Continue reading Hollow Knight: Silksong – The Good, the Bad, and the Six Year Wait
Tag: Review
2 Months With the Nintendo Switch 2: The Good, the Bad, and the Nintendo
Eight long years have passed since Nintendo returned to form with the launch of their hybrid handheld/console the Nintendo Switch. All-time classics like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey made us rethink what was possible with gaming on the go, and the video game industry was forced to take … Continue reading 2 Months With the Nintendo Switch 2: The Good, the Bad, and the Nintendo
Avowed: The Good, the Bad, and the Skyrim
Microsoft ended 2024 with an absolute bang compliments of Indiana Jones and the Great Circle. Now for the first time in longer than I can remember, the company behind the Xbox has a chance to establish some real momentum thanks to a suddenly packed first party slate following years of famine that would've made "The … Continue reading Avowed: The Good, the Bad, and the Skyrim
Astro Bot: The Good, the Bad, and the Mascot
In the mid 2000's gaming lost a little something. After years of a never-ending rotating cast of platforming mascots of the week, Sony decided to take a grittier, more grounded approach with the PlayStation. While this led to a wealth of wonderful titles and sad dad adventures, a little sparkle left us that only Nintendo … Continue reading Astro Bot: The Good, the Bad, and the Mascot
Star Wars Jedi: Survivor – The Good, the Bad, and the Rancor
Note: 2023 was a fantastic year in gaming. I may have written this back in May and then gotten too caught up playing The Legend of Zelda: Tears of the Kingdom and Baulder's Gate 3 to actually publish it until now! Enjoy this very late review to see how Cal Kestis's second adventure builds upon … Continue reading Star Wars Jedi: Survivor – The Good, the Bad, and the Rancor
God of War Ragnarök: The Good, the Bad, and the Boy
As 2022 draws to a wintery close, the gaming gods have given us one final contender to attempt to unseat Elden Ring as this year's GOTY. Kratos and Atreus are back trying to stave off the end of the world and plunder a few chests along the way in the follow-up to my 2018 GOTY … Continue reading God of War Ragnarök: The Good, the Bad, and the Boy
Playdate: The Good, the Bad, and the Cranky
There is a certain sense of childlike wonder that only a quality handheld console can elicit. Nothing is quite like the promise of fun anywhere provided by a AA battery-draining Game Boy. Sure you may have spent half the time trying desperately to get the light just right to see the screen in the car … Continue reading Playdate: The Good, the Bad, and the Cranky
Horizon Forbidden West: The Good, the Bad, and the Robot Dinosaur Apocalypse
One of my favorite gaming experiences of the last generation of consoles was Guerrilla Game's 2017 hit, Horizon Zero Dawn. Bolstered by a thrilling post apocalyptic world that melds the primitive with the high-tech and a breakthrough performance by Ashly Burch as the outcast Aloy, HZD established a character and setting with seemingly limitless potential … Continue reading Horizon Forbidden West: The Good, the Bad, and the Robot Dinosaur Apocalypse
Skyward Sword: The Good, the Bad, and the HD
I'll never forget staring in awe at the giant map that came packaged with the original impossibly glittery gold cartridge of The Legend of Zelda for the NES. Sure, my barely out of diapers self would still undoubtedly get repeatedly lost and die, but with that map and the bounding 8-bit score it felt like … Continue reading Skyward Sword: The Good, the Bad, and the HD
Hades Is 2020’s First Masterpiece
The most overwhelming year in recent memory has been kind of an underwhelming one in gaming with an abundance of good games (Ghost of Tsushima, Streets of Rage 4), plenty of masterful remakes/remasters that deal in nostalgia over establishing something revolutionary (Tony Hawk's Pro Skater 1+2, Super Mario 3D All-Stars, Final Fantasy VII Remake), and a few big shots that just missed out on greatness (sobbing uncontrollably in the general direction of The Last of Us: Part II). While this is to be expected as game companies seem more focused on kicking off the next-gen due in November than making the final year of the current-gen's dominance all that memorable, it's still a tad disappointing. Thankfully, the team of superstars at Super Giant games decided to change all that by releasing the first truly remarkable gaming experience of 2020 with their clinic on how to make roguelikes accessible and fun for all known as Hades. In lesser hands, Hades might have just been a slick indie that gets people excited for a week or two and moves out of the collective memory, but under the careful toiling of the creators of two of my personal favorites, Bastion and Pyre, it manages to crack the roguelike code by making death the best part of the game.









