Hollow Knight: Silksong – The Good, the Bad, and the Six Year Wait

In the 8 years since the release of Hollow Knight, the gaming world's adoration of the indie darling and anticipation for its sequel have both grown immensely. What was seemingly a breakthrough success for a small dev team has morphed into one of the biggest indie games of all time with over 15 million copies … Continue reading Hollow Knight: Silksong – The Good, the Bad, and the Six Year Wait

2 Months With the Nintendo Switch 2: The Good, the Bad, and the Nintendo

Eight long years have passed since Nintendo returned to form with the launch of their hybrid handheld/console the Nintendo Switch. All-time classics like The Legend of Zelda: Breath of the Wild and Super Mario Odyssey made us rethink what was possible with gaming on the go, and the video game industry was forced to take … Continue reading 2 Months With the Nintendo Switch 2: The Good, the Bad, and the Nintendo

Avowed: The Good, the Bad, and the Skyrim

Microsoft ended 2024 with an absolute bang compliments of Indiana Jones and the Great Circle. Now for the first time in longer than I can remember, the company behind the Xbox has a chance to establish some real momentum thanks to a suddenly packed first party slate following years of famine that would've made "The … Continue reading Avowed: The Good, the Bad, and the Skyrim

Astro Bot: The Good, the Bad, and the Mascot

In the mid 2000's gaming lost a little something. After years of a never-ending rotating cast of platforming mascots of the week, Sony decided to take a grittier, more grounded approach with the PlayStation. While this led to a wealth of wonderful titles and sad dad adventures, a little sparkle left us that only Nintendo … Continue reading Astro Bot: The Good, the Bad, and the Mascot

Star Wars Jedi: Survivor – The Good, the Bad, and the Rancor

Note: 2023 was a fantastic year in gaming. I may have written this back in May and then gotten too caught up playing The Legend of Zelda: Tears of the Kingdom and Baulder's Gate 3 to actually publish it until now! Enjoy this very late review to see how Cal Kestis's second adventure builds upon … Continue reading Star Wars Jedi: Survivor – The Good, the Bad, and the Rancor

Horizon Forbidden West: The Good, the Bad, and the Robot Dinosaur Apocalypse

One of my favorite gaming experiences of the last generation of consoles was Guerrilla Game's 2017 hit, Horizon Zero Dawn. Bolstered by a thrilling post apocalyptic world that melds the primitive with the high-tech and a breakthrough performance by Ashly Burch as the outcast Aloy, HZD established a character and setting with seemingly limitless potential … Continue reading Horizon Forbidden West: The Good, the Bad, and the Robot Dinosaur Apocalypse

Hades Is 2020’s First Masterpiece

The most overwhelming year in recent memory has been kind of an underwhelming one in gaming with an abundance of good games (Ghost of Tsushima, Streets of Rage 4), plenty of masterful remakes/remasters that deal in nostalgia over establishing something revolutionary (Tony Hawk's Pro Skater 1+2, Super Mario 3D All-Stars, Final Fantasy VII Remake), and a few big shots that just missed out on greatness (sobbing uncontrollably in the general direction of The Last of Us: Part II). While this is to be expected as game companies seem more focused on kicking off the next-gen due in November than making the final year of the current-gen's dominance all that memorable, it's still a tad disappointing. Thankfully, the team of superstars at Super Giant games decided to change all that by releasing the first truly remarkable gaming experience of 2020 with their clinic on how to make roguelikes accessible and fun for all known as Hades. In lesser hands, Hades might have just been a slick indie that gets people excited for a week or two and moves out of the collective memory, but under the careful toiling of the creators of two of my personal favorites, Bastion and Pyre, it manages to crack the roguelike code by making death the best part of the game.