Hades Is 2020’s First Masterpiece

The most overwhelming year in recent memory has been kind of an underwhelming one in gaming with an abundance of good games (Ghost of Tsushima, Streets of Rage 4), plenty of masterful remakes/remasters that deal in nostalgia over establishing something revolutionary (Tony Hawk's Pro Skater 1+2, Super Mario 3D All-Stars, Final Fantasy VII Remake), and a few big shots that just missed out on greatness (sobbing uncontrollably in the general direction of The Last of Us: Part II). While this is to be expected as game companies seem more focused on kicking off the next-gen due in November than making the final year of the current-gen's dominance all that memorable, it's still a tad disappointing. Thankfully, the team of superstars at Super Giant games decided to change all that by releasing the first truly remarkable gaming experience of 2020 with their clinic on how to make roguelikes accessible and fun for all known as Hades. In lesser hands, Hades might have just been a slick indie that gets people excited for a week or two and moves out of the collective memory, but under the careful toiling of the creators of two of my personal favorites, Bastion and Pyre, it manages to crack the roguelike code by making death the best part of the game.

Counting Down the 10 Most Charming and Joyful Things in Cadence of Hyrule

Cadence of Hyrule, the new Zelda-spinoff rhythm game, is basically 1000 smiles distilled into their purest form and injected directly into your brain. It is the most charming, utterly pleasant, and breathtakingly unique game I have played in quite some time. Without further adieu, let's count down the Top 10 things that make this gem basically a puppy party in game form.